Tag Archives: Navy-map

Coastlines-beta (32×24)

Sometimes Coastline b2 NOTA map v2, too, special bigger versiom for NOTA.
 5-15

 22
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
- + +++ + + - + +
Big sea on the south
The sea is the key to progress. Unlike dry and very dry version of this map without proper fleet you move slowly. But … its support in the bays is limited.
Bot Veh
Neither part of the army is somehow an advantage. Mobile coastal guns from the basic factory vehicles are able to keep enemy ships away a bit.
Hover Ship
Ships have relatively enough space to maneuver. Mostly. Only when you push them into bays, with small cost you can catch a big bitch. Supporting from the water during the attack on the ground is also capable tactic.
Naval attack on the southern base
1) Win Sea 2) together with the hovercrafts and ships attack the enemy base from the south. Most of the enemy are poorly prepared and their economy die in the first attack. Also it happends, that enemy loose one of their command towers.
more info »
DOWNLOAD (33.6 MB)
There is also smaller “dry” version of the map Coastlines_Dry_V1 (20×14) . Suitable for combat of smaller teams.
DOWNLOAD (21.4 MB)

DeltaSiege_Island_8_Way (20×20)

Version originally designed for KOTH or FFA has many other uses.
 5-16

 10
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ ++ o -- + +++ +++ +++
Good metal spots in the middle of the map
The central plateau metal spots are rich high above average – drain over 3.7 of metal, while the beaches are swarmed by loosers (~ 1.0 of metal). The cliffs have standard bearings.
Bot Veh
Vehicles would seem better, but the rate of climbing the central plateau makes their main paramater – speed – irrelevant.
Hover Ship
The use of water “tools” a lot depends on the starting position of the players. If you start in the sea, the game can be decided by just one insidious submarine. Otherwise well-terrestrial warrior is endangered only by ships from class BC (battle cruisers) and their construction time couse its alomost impossible build them undiscovered. Hovercraft can surprise you as well, cost much less and can be used in combat against units tech_level 1 on the ground.
Take center metal spots
By capturing most of the metal on the platform you can achieve the sufficient economic advantage. Still watch enemy, if he build hovercrafts. In this case, he can pretty easy destroy your base from the sea, and not much can be done against. Such attacks are usually fatal.
KOTH
Whether you play KOTH FFA or KOTH in teams, it is important to occupy the “hill” and all available metal spots (even for a short time, it is worth it) and sometimes ventilate background of the enemy with some quick ground attack on the beach. It can handle small 10-15 PeeWee_ARM/a.k._CORE squad just fine.
more info »
DOWNLOAD (29.9 MB)

DeltaSiegeRevX (20×20)

 1-16

 20
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
- ++ +++ ++ + + + o
Huge sea
You can fire almost everywhere from there. If it is mastered, you will usually destroy one of the command towers in the middle of enemy beach. Then it’s usually easy win.
Bot Veh
Vehicles are unable to get to the enemy without huge losses in that hilly land, where rule the bots. In the late stages of the game vehicles can be combined with airforce and then they find their lost mobility.
Hover Ship
Although the boats are doing the most of the job, but do even better in combination with the hovercrafts … and hovercrafts also clean up any hidden installations somewhere behind the hill.
Conquer the sea
The easiest way to win is through the sea. If the battle is not clearly decided there, then game usually ends in deadly air raids. On the land there can be made a breakthrough too, but rarely. Even a novice on a hill can resist for few minutes. And before you will overwhelm him, someone he usually comes to help him and you pull units back with heavy loses and broken nose (tested with my own nose).
more info »
DOWNLOAD (32.1 MB)

Kappa_Basin_Flooded (18×10)

 7-15

 18
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ +++ - --- -- - + --
Covered ports
Ships and submarines can be produced without fear of hostiles because such safe havens as the local bays you won’t easily find anywhere. The island can also hold a few long range coastal guns and enemy ships has no chance.
Bot Veh
The land fight remains only in the mountains and there are robots applied usually. But only for a moment. Later there occur such slaughter, that the North remains essentially blocked.
Hover Ship
Since boats can be quite easily kept far away form bay with coastal guns, small hovers can be used in quantities for boning enemy base. But it’s a lot harder than I wrote it here on the web :) .
Highly mobile army
Advanced airdrops of heavy equipment, small robots for taking attention of enemy, lurking of defensive cannons. Only by this way you can go through the northern route.
Combo hovercrafts + warcruisers
The classic naval conquest, just there will be much harder. Hovercraft deceive coastal defense, light ships cover heavy ships, that destroy the most important objects. In the bay, however, can conceal everything – a herd of small submarines, hovercraft counterattack, aircrafts or set-off heavy guns. So scout before attack.
more info »
DOWNLOAD (18.3 MB)

Small Supreme Battlefield V2 (16×16)

The basic version of the popular NOTA map. It is a clone of map from Supreme Commander (commercial follower of TA), and I think that I would not brag, if I say: This map is the only achievement that SC provided the world of strategy games.
 2-20

 20
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
++ +++ o --- +++ --- + -
Natural bridge
Long and relatively narrow battlefield – its overcoming is a condition to harm enemy by the ground attack. You can affect the ongoing battle from the two neighboring seas (within a certain distance from the enemy base).
Sea with Bay
= “The easier one,” for the conquest. The natural protection of the surrounding cliffs ensure that even if the enemy butcher push you into the defensive, you wont lost the harbor.
The sea with long beach
= “The harder one”. It is recommended to try to conquer it as well, but often it is not possible. Mobile antiship defense utilized to repel enemy (water)attacks can be useful in the fight on the “bridge”. From this side also come hovercraft and air-dropping raids, particularly along the edge of the map.
Bot Veh
Little space for ground troops is soon clogged. Light artillery and mobile flaks/SAMs can be although certainly used, but the main fighting force is born usually of robots. Tank attacks here should not to be underestimated, especially if the enemy have opportunity to emerge near your base. If the enemy chooses tank bypass by the beach, you may not have enough firepower to round up all the tanks.
Hover Ship
Intelligently controlled boats do more harm than hovercrafts. Hovers perform good only in huge quantities (sometimes in small also, if both sides neglected naval combat).
Huge number of tactics
This map will probably get a special article about tactics.
more info »
DOWNLOAD (14.8 MB)

Special giant version of the map for NOTA
NOTA Supreme Battlefield (32×32) differ in size except by the fact that water has no metal, which strongly reduces the incentive to build ships and fight for the sea. For 4v4 match it is the ideal map.
DOWNLOAD (56.2 MB)

Small Supreme Islands V2 (16×16)

 10-25

 17
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ +++ + --- ++ --- o -
Missing bridge => one sea
United sea and lack of land connections with the enemy base priorities completely change the species composition of armies.
Bot Veh
Both types of ground forces are more suitable as an additional support unit. If you are fans of mobile airborne war with this principle you can only succeed with a small number of players (1v1, 2v2 max). Robots are also occasionally useful as a quick and inexpensive meatshield against hostile hover spam. Vehicles are good for mobile coastals or flaks.
Hover Ship
Boats rule. Hovercrafts are used only to intimidate, as service guys, spare warriors with submarines or pursuers of abandoned enemy cruisers.
Teamwork
Cooperation in teams such as the construction of the first port or the sharing of excess metal are the main parameters determining the success of the first naval battles – at least from the economic aspect. Skill in dealing with the boat is the second thing. But lost of the ship hurts more. There are few ships, they are expensive and the loss of each of them u will feel very much in fight.
more info »
DOWNLOAD (12.9 MB)

Supreme_Lake_V3 (20×10)

 5-25

 20
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
++ +++ -- --- + --- o o
Sea and coast
Kill the enemy by horde of ground troops? OR Fight both sea and land? …that is the question.
Bot Veh
South coast soon becomes blocked, but the annoying presence of ships usually causes that you will appreciate the speed and armor of tanks. Bots are still needed couse they are inexpensive, but they are a bit easy targets for the ships, especially in larger quantities.
Hover Ship
Among the cliffs is not enough space (chance for hovers), but boats rule at the end.
Playing against newbies
New players (and not only they) are having a big problem to choose the right combination of various components of army for the current military situation. You can succeed with a surprisingly powerful assault on the land, or very early build of some really heavy warship (usually BattleCruiser).

Here you can see how I was beaten by Godde’s ships. Although I defended a hovercraft attack surprisingly, managed to build battlcruiser and even after I cleaned part of his base, eventually Godde beaten me on the water with his enormous material superiority. The only pity is that my Battlecruiser (not set in the factory on “hold position” mode) suicidly left the shore. Such actions brings GAME OVER faster that it was. I destroyed hostile Battlecruiser with the submarine, but then small boats killed my command tower in few seconds.
more info »
DOWNLOAD (21,1 MB)