Tag Archives: 3v3

Coastlines-beta (32×24)

Sometimes Coastline b2 NOTA map v2, too, special bigger versiom for NOTA.
 5-15

 22
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
- + +++ + + - + +
Big sea on the south
The sea is the key to progress. Unlike dry and very dry version of this map without proper fleet you move slowly. But … its support in the bays is limited.
Bot Veh
Neither part of the army is somehow an advantage. Mobile coastal guns from the basic factory vehicles are able to keep enemy ships away a bit.
Hover Ship
Ships have relatively enough space to maneuver. Mostly. Only when you push them into bays, with small cost you can catch a big bitch. Supporting from the water during the attack on the ground is also capable tactic.
Naval attack on the southern base
1) Win Sea 2) together with the hovercrafts and ships attack the enemy base from the south. Most of the enemy are poorly prepared and their economy die in the first attack. Also it happends, that enemy loose one of their command towers.
more info »
DOWNLOAD (33.6 MB)
There is also smaller “dry” version of the map Coastlines_Dry_V1 (20×14) . Suitable for combat of smaller teams.
DOWNLOAD (21.4 MB)

Conquest_of_Paradise_v1 (16×16)

 5-25

 20
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ +++ ++ --- + -- + -
Warfare in the hills
Map, which test your ability to maneuver robots according to the height of the terrain and the ability to combine the right types of units.
Bot Veh
Bots play a bigger role. Rarely it happends any rapid penetration with vehicles. They perform in more traditional supportive roles (flak, artillery).
Quick penetrations with robots hidden from radar view
The hills of this map can sometimes hide an attacking unit of fierce PeeWees_ARM/a.k.s_CORE or zippers_ARM/sprinterus_CORE, especially on the edges of the map. Only few people build radars on the edge of the map to cover such places.
více info »
DOWNLOAD (27,1 MB)

DeltaSiegeRevX (20×20)

 1-16

 20
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
- ++ +++ ++ + + + o
Huge sea
You can fire almost everywhere from there. If it is mastered, you will usually destroy one of the command towers in the middle of enemy beach. Then it’s usually easy win.
Bot Veh
Vehicles are unable to get to the enemy without huge losses in that hilly land, where rule the bots. In the late stages of the game vehicles can be combined with airforce and then they find their lost mobility.
Hover Ship
Although the boats are doing the most of the job, but do even better in combination with the hovercrafts … and hovercrafts also clean up any hidden installations somewhere behind the hill.
Conquer the sea
The easiest way to win is through the sea. If the battle is not clearly decided there, then game usually ends in deadly air raids. On the land there can be made a breakthrough too, but rarely. Even a novice on a hill can resist for few minutes. And before you will overwhelm him, someone he usually comes to help him and you pull units back with heavy loses and broken nose (tested with my own nose).
more info »
DOWNLOAD (32.1 MB)

Moon_Quartet_Remake (20×20)

 0-1

 -
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ +++ +++ + +++ +++ +++ --
The huge plain
Využívejte rychlosti vozidel a lovte letadly (CORE_vasp/ARM_toad) ta nepřátelská.
Bot Veh
The speed and the front armor of vehicles can be use for breakthroughs on battle-line.
Early antiground Air-Force
If you build an airport as second factory (in big teamplay as first!), its not silly at all (especially for CORE). The vast area of the map will be interfered by your fast and accurately titrated attacks that will kill enemy’s annoying scouts or builders. But a little skill is needed for such tactic.
more info »
DOWNLOAD (10.4 MB)