Tag Archives: FFA-map

Aberdeen3v3v3 (16×16)

 5-15

 -
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
- -- --- --- -- +++ + +
The narrow steep passages
There are four of them (three at the rivers and one in the middle of the map). They are basically deadly for all vehicles. They either drown in the water or die in the enemy’s fire when searching path.
Bot Veh
Robots are better than vehicles in all directions. The only meaningful use is for light artillery, flaks and heavy rocket vehicles of tech_lvl 2.
FFA tactics
Just watch fords and then just invest into the Air Force. A few dozen rocket robots can deal with any surprise ground attack, air force watch landings. The game usually ends when player_1 blitzbomb player_2 and player_3 totaly smash player_1 meanwhile with long-range plasma cannons (LRPCs). If player_1 have enough bombers and they are at least somewhat intelligently controlled, the player_1 usually wins.
How to outsmart player_1 (the one with the bombers)?
Becouse I’m mostly the player_3 (the one with big guns), I preventively rid of my opponents air superiority. On this map it is particularly easy, since the airspaces are small and very close each other, side by side. Just take 1-2 fighters and fly over the edge of enemy territory. Patrolling enemy air forces will follow you in that moment. There is nothing easier than to retreat back into your base and kill half of enemy airforce in fire of your anti-aircraft defense.
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Canyon_Redux-v01 (16×16)

 10-30

 -
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+++ +++ - --- +++ - - o
Marginal plateaus
They are suitable for the location of static defense, especially anti-aircraft guns. ARM figters can take ambush through them with beetle army.
Bot Veh
This map is soon clogged (especially with a larger number of players – 2v2 and 3v3), but until that both types of units are equivalent. Vehicles can take advantage of the speed, three ridges are good for entrenched robots, but the marginal mountains are completely forbidden for all units from the the ground level without air support.
Fight as long as possible…
Fight as long as possible and get as much territory. Once the process is already too expensive, start teching. Try dropping into the neck. Twenty Hammers_ARM/Thuds_CORE sitting on the cliff above the enemy base does not mean any heavy harm to the military sitting between you and the enemy base, but you have a chance to harm enemy economy (for example, you can kill moho engeneer) or at least sidetrack attention for a few seconds from your maneuver on the main battlefield.
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DeltaSiege_Island_8_Way (20×20)

Version originally designed for KOTH or FFA has many other uses.
 5-16

 10
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ ++ o -- + +++ +++ +++
Good metal spots in the middle of the map
The central plateau metal spots are rich high above average – drain over 3.7 of metal, while the beaches are swarmed by loosers (~ 1.0 of metal). The cliffs have standard bearings.
Bot Veh
Vehicles would seem better, but the rate of climbing the central plateau makes their main paramater – speed – irrelevant.
Hover Ship
The use of water “tools” a lot depends on the starting position of the players. If you start in the sea, the game can be decided by just one insidious submarine. Otherwise well-terrestrial warrior is endangered only by ships from class BC (battle cruisers) and their construction time couse its alomost impossible build them undiscovered. Hovercraft can surprise you as well, cost much less and can be used in combat against units tech_level 1 on the ground.
Take center metal spots
By capturing most of the metal on the platform you can achieve the sufficient economic advantage. Still watch enemy, if he build hovercrafts. In this case, he can pretty easy destroy your base from the sea, and not much can be done against. Such attacks are usually fatal.
KOTH
Whether you play KOTH FFA or KOTH in teams, it is important to occupy the “hill” and all available metal spots (even for a short time, it is worth it) and sometimes ventilate background of the enemy with some quick ground attack on the beach. It can handle small 10-15 PeeWee_ARM/a.k._CORE squad just fine.
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Moon_Quartet_Remake (20×20)

 0-1

 -
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ +++ +++ + +++ +++ +++ --
The huge plain
Využívejte rychlosti vozidel a lovte letadly (CORE_vasp/ARM_toad) ta nepřátelská.
Bot Veh
The speed and the front armor of vehicles can be use for breakthroughs on battle-line.
Early antiground Air-Force
If you build an airport as second factory (in big teamplay as first!), its not silly at all (especially for CORE). The vast area of the map will be interfered by your fast and accurately titrated attacks that will kill enemy’s annoying scouts or builders. But a little skill is needed for such tactic.
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Parched_mesa-v04 (16×16)

 1-30

 -
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
++ +++ + --- ++ ++ ++ ++
Northsouth central mountains
Varied terrain with plenty of tactical options.
Bot Veh
Robots rule the mountains and only plains have a bit of space for vehicles. This stat also depends on whether you’re playing the usual East vs. West struggle or less frequent North vs. South one.
Occupy the nearest hill above the base
High points are the most important places on the map, so concentrate on them. Hammers_ARM/Thuds_CORE robots are the best for the job. Defend themselves against up to twice the odds. Conversely, if you are trying to conquer the hill, attack from multiple directions or ask for support of the Air Force. On the hill groups of robots collected on small space are easy targets for antiground airstrikes.
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