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<channel>
	<title>NOTA</title>
	<atom:link href="http://nota.machys.net/feed" rel="self" type="application/rss+xml" />
	<link>http://nota.machys.net</link>
	<description>Not Original Total Annihilation</description>
	<lastBuildDate>Sat, 19 May 2012 11:49:15 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>NOTA code on-line on project site</title>
		<link>http://nota.machys.net/nota-code-on-line-on-project-site</link>
		<comments>http://nota.machys.net/nota-code-on-line-on-project-site#comments</comments>
		<pubDate>Sun, 13 May 2012 11:06:45 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[NOTA]]></category>
		<category><![CDATA[project site]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=687</guid>
		<description><![CDATA[Works on game were fast in last month, so NOTA source code is under control of SVN on the project site now. You can check last changes, create own last nightly version of NOTA and test it or help us &#8230; <a href="http://nota.machys.net/nota-code-on-line-on-project-site">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://nota.machys.net/images/rel/source.jpg" alt="NOTA source is open" width=600/></p>
<div class='en' style='' lang='en' dir='ltr'>
Works on game were fast in last month, so NOTA source code is under control of SVN on the <a href="http://code.google.com/p/nota/source/browse/trunk#trunk%2Fgame">project site</a> now. You can check last changes, create own last nightly version of NOTA and test it or help us to fix bugs you hate the most <img src='http://nota.machys.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .
</div>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
			<wfw:commentRss>http://nota.machys.net/nota-code-on-line-on-project-site/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NOTA on Facebook</title>
		<link>http://nota.machys.net/nota-on-facebook</link>
		<comments>http://nota.machys.net/nota-on-facebook#comments</comments>
		<pubDate>Mon, 23 Apr 2012 13:17:36 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[PR]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=683</guid>
		<description><![CDATA[Nota has own Facebook page. This Article is also available in Czech, Russian.]]></description>
			<content:encoded><![CDATA[<p><img src="http://nota.machys.net/images/rel/nota_fb.jpg" alt="NOTA on FB" width=600/></p>
<div class='en' style='' lang='en' dir='ltr'>
Nota has own <a href="http://www.facebook.com/gamenota">Facebook page</a>.
</div>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
			<wfw:commentRss>http://nota.machys.net/nota-on-facebook/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First ship textured &#8211; new skin for Excalibur!</title>
		<link>http://nota.machys.net/first-ship-textured-new-skin-for-excalibur</link>
		<comments>http://nota.machys.net/first-ship-textured-new-skin-for-excalibur#comments</comments>
		<pubDate>Fri, 13 Apr 2012 22:18:01 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Excalibur]]></category>
		<category><![CDATA[forum]]></category>
		<category><![CDATA[Melvin]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[ships]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=670</guid>
		<description><![CDATA[First tries of texturing ARM-Excalibur. Take a look! First model has been textured. This Article is also available in Czech, Russian.]]></description>
			<content:encoded><![CDATA[<p><img src="http://mmisc.de/~nota/images/melvin/excalibur-textured-02-small.gif" alt="NOTA Excalibur" width=500/></p>
<dd class="foto_comment">
<div class='en' style='' lang='en' dir='ltr'>
First tries of texturing ARM-Excalibur.
</div>
</dd>
<div class='en' style='' lang='en' dir='ltr'>
Take a look! <a href="http://springrts.com/phpbb/viewtopic.php?f=55&#038;t=27665&#038;start=20">First model</a> has been textured.
</div>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
			<wfw:commentRss>http://nota.machys.net/first-ship-textured-new-skin-for-excalibur/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Plasma bug study in Spacebugs dev forum</title>
		<link>http://nota.machys.net/plasma-bug-study-in-spacebugs-dev-forum</link>
		<comments>http://nota.machys.net/plasma-bug-study-in-spacebugs-dev-forum#comments</comments>
		<pubDate>Tue, 03 Apr 2012 17:10:45 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[plasma bug]]></category>
		<category><![CDATA[Skull2]]></category>
		<category><![CDATA[Spacebugs]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=662</guid>
		<description><![CDATA[Nice new Plasma bug study with kind permision of Skull2 you can see in our Spacebugs development forum thread. This Article is also available in Czech, Russian.]]></description>
			<content:encoded><![CDATA[<div align=center><a href="http://mmisc.de/~nota/insp-images/plasma/plasmabug02.jpg" class="fancybox"><img width=200 src="http://mmisc.de/~nota/insp-images/plasma/plasmabug02_small.jpg"></a> <a href="http://mmisc.de/~nota/insp-images/plasma/plasmabug03.jpg" class="fancybox"><img width=200 src="http://mmisc.de/~nota/insp-images/plasma/plasmabug03_small.jpg"></a> <a href="http://mmisc.de/~nota/insp-images/plasma/plasmabug09.jpg" class="fancybox"><img width=200 src="http://mmisc.de/~nota/insp-images/plasma/plasmabug09_small.jpg"></a></div>
<div class='en' style='' lang='en' dir='ltr'>
Nice new Plasma bug study with kind permision of <a href="http://skull2.deviantart.com/">Skull2</a> you can see in our <a href="http://springrts.com/phpbb/viewtopic.php?f=55&#038;t=27797">Spacebugs development forum thread</a>.
</div>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
			<wfw:commentRss>http://nota.machys.net/plasma-bug-study-in-spacebugs-dev-forum/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>New test map navigation and Gameplay page</title>
		<link>http://nota.machys.net/new-test-map-navigation-and-gameplay-page</link>
		<comments>http://nota.machys.net/new-test-map-navigation-and-gameplay-page#comments</comments>
		<pubDate>Mon, 02 Apr 2012 02:19:57 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[navigation]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=651</guid>
		<description><![CDATA[We try the new navigation in &#8220;Map strategies&#8221; manual section. You can search maps for specific purpose or with specific property. It is only testing version, but it works quite well. Yes, btw, we have new &#8220;Gameplay&#8221; section where we &#8230; <a href="http://nota.machys.net/new-test-map-navigation-and-gameplay-page">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div align=center><img src="http://nota.machys.net/images/rel/new_navigation.jpg"></div>
<div class='en' style='' lang='en' dir='ltr'>
We try the new navigation in &#8220;<a href="http://nota.machys.net/map-manual">Map strategies</a>&#8221; manual section. You can search maps for specific purpose or with specific property. It is only testing version, but it works quite well. Yes, btw, we have new &#8220;<a href="http://nota.machys.net/gameplay">Gameplay</a>&#8221; section where we plan to show some game features and describe some gamemods, singleplayer/cooperation missions and much more.
</div>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
			<wfw:commentRss>http://nota.machys.net/new-test-map-navigation-and-gameplay-page/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NOTA gamepack v6 here with NOTA 1.67!</title>
		<link>http://nota.machys.net/nota-gamepack-v6-here-with-nota-1-67</link>
		<comments>http://nota.machys.net/nota-gamepack-v6-here-with-nota-1-67#comments</comments>
		<pubDate>Sun, 25 Mar 2012 05:59:51 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[gamepack]]></category>
		<category><![CDATA[NotaLobby]]></category>
		<category><![CDATA[NOTAversion]]></category>
		<category><![CDATA[Ron Taunts]]></category>
		<category><![CDATA[Spring]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=593</guid>
		<description><![CDATA[New game pack V6 for Windows users including latest game + NotaLobby + last stable version of engine and many prepared GUI features. More info in changelog. Get it in Download section. NOTA v1.67 inside pack completely changed hitsphears of &#8230; <a href="http://nota.machys.net/nota-gamepack-v6-here-with-nota-1-67">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://nota.machys.net/images/rel/packv6.jpg" alt="NOTA game pack v6" /></p>
<div class='en' style='' lang='en' dir='ltr'>
New game pack V6 for Windows users including latest game + NotaLobby + last stable version of engine and many prepared GUI features. More info in <a href="http://nota.machys.net/download/changelog.txt">changelog</a>. Get it in <a href="http://nota.machys.net/downloads">Download section</a>.
</div>
<p><strong>NOTA v1.67 inside pack</strong></p>
<div class='en' style='' lang='en' dir='ltr'>
<ul style="list-style-type:disc">
<li>completely changed hitsphears of all planes</li>
<li>changed hitsphears of both shipyards &#8211; elipsoid => box</li>
<li>50% reduction of dmg recived by hovers from torpedoes attacks</li>
<li>fix &#8211; Samurai added into hovertank armor class</li>
<li>+20% front armor for heavy tanks (Repaer, Goliath, Bulldog), +10% front armor for all light and medium tanks</li>
<li>heightmod 1.1 handicap for bug2 and Spore tower AA. Bug2 is unable to shoot high attitude planes and def burrow have big problems with it now</li>
<li>finished speedups for spacebugs</li>
<li>fixed some AA that was able to be force to attack ground (Equalizer, Panther, Hermes, Horgue, Swatter, Slinger) </li>
<li>fixed Jethro and Phalanx chasing ground units bug </li>
<li>fixed spacebugs Queen crushing own Hives and Spore towers and Commtowers</li>
<li>fixes spacebugs Queen was able to forceattack ground with AA missile</li>
</ul>
</div>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
			<wfw:commentRss>http://nota.machys.net/nota-gamepack-v6-here-with-nota-1-67/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>NOTA :: Lobby 2.2</title>
		<link>http://nota.machys.net/nota-lobby-2-2</link>
		<comments>http://nota.machys.net/nota-lobby-2-2#comments</comments>
		<pubDate>Fri, 23 Mar 2012 13:18:37 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[NotaLobby]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=586</guid>
		<description><![CDATA[New version of NOTA :: Lobby, was released. Find out more&#8230; v. 2.2 &#8211; Minor bugs fixed &#8211; Fix: issue 016 &#8211; engine checking This Article is also available in Czech, Russian.]]></description>
			<content:encoded><![CDATA[<p><img src="http://nota.machys.net/images/rel/notalobby.jpg" alt="NotaLobby" width=600/></p>
<dl>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
New version of NOTA :: Lobby, was released. Find out <a href="http://springrts.com/phpbb/viewtopic.php?f=64&#038;t=27289">more&#8230;</a>
</div>
</dd>
<dt>v. 2.2</dt>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
<p>    &#8211; Minor bugs fixed<br />
    &#8211; Fix: issue 016 &#8211; engine checking</p>
</div>
</dd>
</dl>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
			<wfw:commentRss>http://nota.machys.net/nota-lobby-2-2/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>New Game pack v5 released</title>
		<link>http://nota.machys.net/new-game-pack-v5-released</link>
		<comments>http://nota.machys.net/new-game-pack-v5-released#comments</comments>
		<pubDate>Sun, 11 Mar 2012 20:11:32 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[gamepack]]></category>
		<category><![CDATA[NotaLobby]]></category>
		<category><![CDATA[Ron Taunts]]></category>
		<category><![CDATA[Spring]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=503</guid>
		<description><![CDATA[New game pack V5 for Windows users including latest game + NotaLobby + last stable version of engine and many prepared GUI features. More info in changelog. Get it in Download section. This Article is also available in Czech, Russian.]]></description>
			<content:encoded><![CDATA[<p><img src="http://nota.machys.net/images/rel/packv5.jpg" alt="NOTA game pack v5" /></p>
<div class='en' style='' lang='en' dir='ltr'>
New game pack V5 for Windows users including latest game + NotaLobby + last stable version of engine and many prepared GUI features. More info in <a href="http://nota.machys.net/download/changelog.txt">changelog</a>. Get it in <a href="http://nota.machys.net/downloads">Download section</a>.
</div>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
			<wfw:commentRss>http://nota.machys.net/new-game-pack-v5-released/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>NOTA :: Lobby 2.1</title>
		<link>http://nota.machys.net/nota-lobby-2-1</link>
		<comments>http://nota.machys.net/nota-lobby-2-1#comments</comments>
		<pubDate>Mon, 05 Mar 2012 15:38:02 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[NotaLobby]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=486</guid>
		<description><![CDATA[New version of NOTA :: Lobby, was released. Find out more&#8230; v. 2.1 &#8211; Welcome page for a game &#8211; Add support for Spring version check when in battle room &#8211; Add support for Spring Command Line Argument &#8216;&#8211;safemode&#8217; &#8211; &#8230; <a href="http://nota.machys.net/nota-lobby-2-1">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://nota.machys.net/images/rel/notalobby.jpg" alt="NotaLobby" width=600/></p>
<dl>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
New version of NOTA :: Lobby, was released. Find out <a href="http://springrts.com/phpbb/viewtopic.php?f=64&#038;t=27289">more&#8230;</a>
</div>
</dd>
<dt>v. 2.1</dt>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
<p>    &#8211; Welcome page for a game<br />
    &#8211; Add support for Spring version check when in battle room<br />
    &#8211; Add support for Spring Command Line Argument &#8216;&#8211;safemode&#8217;<br />
    &#8211; Battle List filter<br />
    &#8211; Blocked users list<br />
    &#8211; Rapid Download System<br />
    &#8211; Font for text messages (more black)<br />
    &#8211; Map List (Selected map picture, Less memory consumption)<br />
    &#8211; Fixed many bugs</p>
</div>
</dd>
</dl>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
			<wfw:commentRss>http://nota.machys.net/nota-lobby-2-1/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RoN Taunts, future feature of NotaLobby, now ingame!</title>
		<link>http://nota.machys.net/ron-taunts-future-feature-of-notalobby-now-ingame</link>
		<comments>http://nota.machys.net/ron-taunts-future-feature-of-notalobby-now-ingame#comments</comments>
		<pubDate>Sat, 25 Feb 2012 04:54:00 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[widget]]></category>
		<category><![CDATA[NotaLobby]]></category>
		<category><![CDATA[Ron Taunts]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=400</guid>
		<description><![CDATA[NEW WIDGET: 999 cool sound messages to other players sent by pressing 3 numbers code can be tested now ingame. Future feature, that will use NotaLobby is now free for public testing. For more info check description text on Springfiles &#8230; <a href="http://nota.machys.net/ron-taunts-future-feature-of-notalobby-now-ingame">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://springfiles.com/sites/default/files/images/spring/lua-scripts/gui_ron_taunts_1000.png" class="fancybox"><img src="http://nota.machys.net/images/rel/gui_ron_taunts_1000.jpg" alt="Ron Taunts 1000" /></a></p>
<div class='en' style='' lang='en' dir='ltr'>
<strong>NEW WIDGET:</strong> 999 cool sound messages to other players sent by pressing 3 numbers code can be tested now ingame. Future feature, that will use NotaLobby is now free for public testing. For more info check description text on <a href="http://springfiles.com/spring/lua-scripts/ron-taunts-lua">Springfiles</a> or on <a href="http://code.google.com/p/nota/downloads/detail?name=gui_ron_taunts_1000.zip">NOTA Project</a> Google site.
</div>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
			<wfw:commentRss>http://nota.machys.net/ron-taunts-future-feature-of-notalobby-now-ingame/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Game pack v4 released</title>
		<link>http://nota.machys.net/new-game-pack-v4-released</link>
		<comments>http://nota.machys.net/new-game-pack-v4-released#comments</comments>
		<pubDate>Thu, 23 Feb 2012 05:17:11 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[gamepack]]></category>
		<category><![CDATA[NotaLobby]]></category>
		<category><![CDATA[NOTAversion]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[Spring]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=383</guid>
		<description><![CDATA[New game pack V4 for Windows users including latest game + NotaLobby + last stable version of engine. More info in changelog. Get it in Download section. This Article is also available in Czech, Russian.]]></description>
			<content:encoded><![CDATA[<p><img src="http://nota.machys.net/images/rel/packv4.jpg" alt="NOTA game pack v4" /></p>
<div class='en' style='' lang='en' dir='ltr'>
New game pack V4 for Windows users including latest game + NotaLobby + last stable version of engine. More info in <a href="http://nota.machys.net/download/changelog.txt">changelog</a>. Get it in <a href="http://nota.machys.net/downloads">Download section</a>.
</div>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
			<wfw:commentRss>http://nota.machys.net/new-game-pack-v4-released/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Download and Play</title>
		<link>http://nota.machys.net/how-to-downloadplay-nota-video</link>
		<comments>http://nota.machys.net/how-to-downloadplay-nota-video#comments</comments>
		<pubDate>Mon, 20 Feb 2012 01:38:48 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[manual]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=313</guid>
		<description><![CDATA[How to run game for newbies by Plumm. This Article is also available in Czech, Russian.]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="480" src="http://www.youtube.com/embed/dqkLP50BpGA?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<div class='en' style='' lang='en' dir='ltr'>
How to run game for newbies by Plumm.
</div>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NOTA :: Lobby 2.0 released!</title>
		<link>http://nota.machys.net/notalobby-2-0-released</link>
		<comments>http://nota.machys.net/notalobby-2-0-released#comments</comments>
		<pubDate>Sun, 19 Feb 2012 20:48:40 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[NotaLobby]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=299</guid>
		<description><![CDATA[New, historical version of NOTA :: Lobby, was released. Find out more&#8230; v. 2.0 &#8211; Friends list &#8211; Channels list &#8211; Chat ( private, channel ) &#8211; Plasma Download System This Article is also available in Czech, Russian.]]></description>
			<content:encoded><![CDATA[<p><img src="http://nota.machys.net/images/lobby/lobby-2-0.jpg" alt="NotaLobby 2.0" /></p>
<dl>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
New, historical version of NOTA :: Lobby, was released. Find out <a href="http://springrts.com/phpbb/viewtopic.php?f=64&#038;t=27289">more&#8230;</a>
</div>
</dd>
<dt>v. 2.0</dt>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
<p>    &#8211; Friends list<br />
    &#8211; Channels list<br />
    &#8211; Chat ( private, channel )<br />
    &#8211; Plasma Download System</p>
</div>
</dd>
</dl>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Visit Melvin&#8217;s model sandbox</title>
		<link>http://nota.machys.net/visit-melvins-model-sandbox</link>
		<comments>http://nota.machys.net/visit-melvins-model-sandbox#comments</comments>
		<pubDate>Fri, 17 Feb 2012 03:18:14 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Excalibur]]></category>
		<category><![CDATA[forum]]></category>
		<category><![CDATA[Melvin]]></category>
		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=239</guid>
		<description><![CDATA[First three tries of remodeling ARM-Excalibur. Find out more&#8230; You can see the development process of possible new NOTA ship models. This Article is also available in Czech, Russian.]]></description>
			<content:encoded><![CDATA[<p><img src="http://nota.machys.net/images/ships/melvin/excalibur_v123.jpg" alt="NOTA Excalibur" /></p>
<dd class="foto_comment">
<div class='en' style='' lang='en' dir='ltr'>
First three tries of remodeling ARM-Excalibur.
</div>
</dd>
<div class='en' style='' lang='en' dir='ltr'>
Find out <a href="http://springrts.com/phpbb/viewtopic.php?f=55&#038;t=27665">more&#8230;</a> You can see the development process of possible new NOTA ship models.
</div>
<p><span id="more-239"></span></p>
<div>
<a href="http://filesmelt.com/dl/NOTA-ARM.png"><img src="http://nota.machys.net/images/ships/melvin/excalibur+crusauder_v4_small.jpg" alt="Excalibur and Crusauder v4" /></a><a href="http://filesmelt.com/dl/NOTA-ARM1.png"><img src="http://nota.machys.net/images/ships/melvin/excalibur+crusauder_v5_small.jpg" alt="Excalibur and Crusauder v5" /></a>
</div>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hello world! &#8211; NOTA web under reconstruction</title>
		<link>http://nota.machys.net/hello-world</link>
		<comments>http://nota.machys.net/hello-world#comments</comments>
		<pubDate>Sun, 12 Feb 2012 12:00:13 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[info]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=1</guid>
		<description><![CDATA[For old manual pages go here. Its content will be on this page ASAP This Article is also available in Czech, Russian.]]></description>
			<content:encoded><![CDATA[<div class='en' style='' lang='en' dir='ltr'>
For old manual pages <a href="http://nota.machys.net/old/index.html">go here</a>. Its content will be on this page ASAP
</div>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Aberdeen3v3v3 (16&#215;16)</title>
		<link>http://nota.machys.net/aberdeen3v3v3-16x16</link>
		<comments>http://nota.machys.net/aberdeen3v3v3-16x16#comments</comments>
		<pubDate>Sat, 11 Feb 2012 18:43:59 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[Map strategies]]></category>
		<category><![CDATA[16x16]]></category>
		<category><![CDATA[2*]]></category>
		<category><![CDATA[FFA-map]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=31</guid>
		<description><![CDATA[&#160;5-15 &#160;- &#160;- peperating &#160;-&#160;porc-index 1v1 2v2 3v3 6p+ Tourney FFA KOTH Bugs &#45; &#45;&#45; &#45;&#45;&#45; &#45;&#45;&#45; &#45;&#45; +++ + + The narrow steep passages There are four of them (three at the rivers and one in the middle of &#8230; <a href="http://nota.machys.net/aberdeen3v3v3-16x16">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div class="energy">
<div class="energy"><img src="http://nota.machys.net/images/wind.gif"><sup><b>&nbsp;5-15</b></sup></div>
<p>
<div class="energy"><img src="http://nota.machys.net/images/tidal.gif"><sup><b>&nbsp;-</b></sup></div>
</div>
<div class="stars">
<div class="stars"><img src="http://nota.machys.net/images/hvezda.gif"><img src="http://nota.machys.net/images/hvezda.gif"><sup><b>&nbsp;- peperating</b></sup></div>
<p>
<div class="stars"><img src="http://nota.machys.net/images/porc2.png"><img src="http://nota.machys.net/images/porc2.png"><img src="http://nota.machys.net/images/porc2.png"><img src="http://nota.machys.net/images/porc2.png"><sup><b>&nbsp;-&nbsp;porc-index</b></sup></div>
</div>
<p>		<img class="map" src="http://nota.machys.net/images/maps/Aberdeen3v3v3.gif"></p>
<table class="good_for">
<tr class="first_line">
<td>1v1</td>
<td>2v2</td>
<td>3v3</td>
<td>6p+</td>
<td>
<div class='en' style='' lang='en' dir='ltr'>
Tourney
</div>
</td>
<td>FFA</td>
<td>KOTH</td>
<td>
<div class='en' style='' lang='en' dir='ltr'>
Bugs
</div>
</td>
</tr>
<tr class="second_line">
<td class="m1">&#45;</td>
<td class="m2">&#45;&#45;</td>
<td class="m3">&#45;&#45;&#45;</td>
<td class="m3">&#45;&#45;&#45;</td>
<td class="m2">&#45;&#45;</td>
<td class="p3">+++</td>
<td class="p1">+</td>
<td class="p1">+</td>
</tr>
</table>
<dl>
<dt>
<div class='en' style='' lang='en' dir='ltr'>
The narrow steep passages
</div>
</dt>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
There are four of them (three at the rivers and one in the middle of the map). They are basically deadly for all vehicles. They either drown in the water or die in the enemy&#8217;s fire when searching path.
</div>
</dd>
<table class="veh_bot">
<colgroup>
<col style="width: 70px;" span="10"></col>
</colgroup>
<tr class="tab_cooment">
<td>Bot</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td align="right">Veh</td>
</tr>
<tr class="graph">
<td class="left_color" colspan="8"></td>
<td class="right_color" colspan="2"></td>
</tr>
</tbody>
</table>
<dd class="foto_comment">
<div class='en' style='' lang='en' dir='ltr'>
Robots are better than vehicles in all directions. The only meaningful use is for light artillery, flaks and heavy rocket vehicles of tech_lvl 2.
</div>
</dd>
<dt>
<div class='en' style='' lang='en' dir='ltr'>
FFA tactics
</div>
</dt>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
Just watch fords and then just invest into the Air Force. A few dozen rocket robots can deal with any surprise ground attack, air force watch landings. The game usually ends when player_1 blitzbomb player_2 and player_3 totaly smash player_1 meanwhile with long-range plasma cannons (LRPCs). If player_1 have enough bombers and they are at least somewhat intelligently controlled, the player_1 usually wins.
</div>
</dd>
<dt>
<div class='en' style='' lang='en' dir='ltr'>
How to outsmart player_1 (the one with the bombers)?
</div>
</dt>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
Becouse I&#8217;m mostly the player_3 (the one with big guns), I preventively rid of my opponents air superiority. On this map it is particularly easy, since the airspaces are small and very close each other, side by side. Just take 1-2 fighters and fly over the edge of enemy territory. Patrolling enemy air forces will follow you in that moment. There is nothing easier than to retreat back into your base and kill half of enemy airforce in fire of your anti-aircraft defense.
</div>
</dd>
<dd class="more_info"><a href="http://springfiles.com/spring/spring-maps/aberdeen3v3v3">more info »</a></dd>
<dd class="more_info"><a class="important_link" href="http://springfiles.com/download/start/7599/2">DOWNLOAD</a> (28,3 MB)</dd>
</dl>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Archers_valley_v5 (12&#215;12)</title>
		<link>http://nota.machys.net/archers_valley_v5-12x12</link>
		<comments>http://nota.machys.net/archers_valley_v5-12x12#comments</comments>
		<pubDate>Sat, 11 Feb 2012 11:48:20 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[Map strategies]]></category>
		<category><![CDATA[12x12]]></category>
		<category><![CDATA[1v1]]></category>
		<category><![CDATA[2v2]]></category>
		<category><![CDATA[4*]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=92</guid>
		<description><![CDATA[&#160;2-25 &#160;- &#160;- peperating &#160;-&#160;porc-index 1v1 2v2 3v3 6p+ Tourney FFA KOTH Bugs +++ ++ &#45;&#45; &#45;&#45;&#45; ++ o + + Small hills in the valley Important strategic places. Each of them can be hold up for long time against &#8230; <a href="http://nota.machys.net/archers_valley_v5-12x12">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a name="Archers_valley_v5"></a></p>
<div class="energy">
<div class="energy"><img src="http://nota.machys.net/images/wind.gif"><sup><b>&nbsp;2-25</b></sup></div>
<p>
<div class="energy"><img src="http://nota.machys.net/images/tidal.gif"><sup><b>&nbsp;-</b></sup></div>
</div>
<div class="stars">
<div class="stars"><img src="http://nota.machys.net/images/hvezda.gif"><img src="http://nota.machys.net/images/hvezda.gif"><img src="http://nota.machys.net/images/hvezda.gif"><img src="http://nota.machys.net/images/hvezda.gif"><sup><b>&nbsp;- peperating</b></sup></div>
<p>
<div class="stars"><img src="http://nota.machys.net/images/porc2.png"><img src="http://nota.machys.net/images/porc2.png"><sup><b>&nbsp;-&nbsp;porc-index</b></sup></div>
</div>
<p><img class="map" src="http://nota.machys.net/images/maps/Archers_valley_v5.gif"></p>
<table class="good_for">
<tr class="first_line">
<td>1v1</td>
<td>2v2</td>
<td>3v3</td>
<td>6p+</td>
<td>
<div class='en' style='' lang='en' dir='ltr'>
Tourney
</div>
</td>
<td>FFA</td>
<td>KOTH</td>
<td>
<div class='en' style='' lang='en' dir='ltr'>
Bugs
</div>
</td>
</tr>
<tr class="second_line">
<td class="p3">+++</td>
<td class="p2">++</td>
<td class="m2">&#45;&#45;</td>
<td class="m3">&#45;&#45;&#45;</td>
<td class="p2">++</td>
<td class="z0">o</td>
<td class="p1">+</td>
<td class="p1">+</td>
</tr>
</table>
<dl>
<dt>
<div class='en' style='' lang='en' dir='ltr'>
Small hills in the valley
</div>
</dt>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
Important strategic places. Each of them can be hold up for long time against 1.5 times bigger army.
</div>
</dd>
<dt>
<div class='en' style='' lang='en' dir='ltr'>
Marginal mountains
</div>
</dt>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
Allow unexpected attacks, and support breakthroughs on the wings. Partly impassable due to huge height difference &#8211; but this height can be used by units sitting on the hill.
</div>
</dd>
<table class="veh_bot">
<col span="10" style="width: 70px">
<tr class="tab_cooment">
<td>Bot</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td align="right">Veh</td>
</tr>
<tr class="graph">
<td class="left_color" colspan="6"></td>
<td class="right_color" colspan="4"><img src="http://nota.machys.net/images/bigger.gif"></td>
</tr>
</table>
<dd class="foto_comment">
<div class='en' style='' lang='en' dir='ltr'>
Although it may seem that strategic foothold on the hills is all you need &#8211; and against the advancing front they work well. But sudden fast attacks of vehicles can pass through disturbed defense with surprisingly small losses. Light artillery works with the usuall strength here.
</div>
</dd>
<dt>
<div class='en' style='' lang='en' dir='ltr'>
1v1, 2v2 tactic
</div>
</dt>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
Use Hammers_ARM/Thuds_CORE for capturing hills each after another (10-15 bots is the optimum, the more interferes each other). Still have your few quick inexpensive robots prepared to reflect the attacks on the wings. The Air Force also works for the same purpose, but cost a lot of time/resource to maintain it.
</div>
</dd>
<dd class="more_info"><a href="http://springfiles.com/spring/spring-maps/archersvalleyv5">více info &raquo;</a></dd>
<dd class="more_info"><a class="important_link" href="http://springfiles.com/download/start/7958/2">DOWNLOAD</a> (18,0 MB)</dd>
</dl>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Canyon_Redux-v01 (16&#215;16)</title>
		<link>http://nota.machys.net/canyon_redux-v01-16x16</link>
		<comments>http://nota.machys.net/canyon_redux-v01-16x16#comments</comments>
		<pubDate>Sat, 11 Feb 2012 11:47:50 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[Map strategies]]></category>
		<category><![CDATA[16x16]]></category>
		<category><![CDATA[1v1]]></category>
		<category><![CDATA[2v2]]></category>
		<category><![CDATA[4*]]></category>
		<category><![CDATA[FFA-map]]></category>
		<category><![CDATA[windy-map]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=113</guid>
		<description><![CDATA[&#160;10-30 &#160;- &#160;- peperating &#160;-&#160;porc-index 1v1 2v2 3v3 6p+ Tourney FFA KOTH Bugs +++ +++ &#45; &#45;&#45;&#45; +++ &#45; &#45; o Marginal plateaus They are suitable for the location of static defense, especially anti-aircraft guns. ARM figters can take ambush &#8230; <a href="http://nota.machys.net/canyon_redux-v01-16x16">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a name="Canyon_Redux-v01"></a></p>
<div class="energy">
<div class="energy"><img src="http://nota.machys.net/images/wind.gif"><sup><b>&nbsp;10-30</b></sup></div>
<p>
<div class="energy"><img src="http://nota.machys.net/images/tidal.gif"><sup><b>&nbsp;-</b></sup></div>
</div>
<div class="stars">
<div class="stars"><img src="http://nota.machys.net/images/hvezda.gif"><img src="http://nota.machys.net/images/hvezda.gif"><img src="http://nota.machys.net/images/hvezda.gif"><img src="http://nota.machys.net/images/hvezda.gif"><sup><b>&nbsp;- peperating</b></sup></div>
<p>
<div class="stars"><img src="http://nota.machys.net/images/porc2.png"><img src="http://nota.machys.net/images/porc2.png"><img src="http://nota.machys.net/images/porc2.png"><sup><b>&nbsp;-&nbsp;porc-index</b></sup></div>
</div>
<p><img class="map" src="http://nota.machys.net/images/maps/Canyon_Redux-v01.gif"></p>
<table class="good_for">
<tr class="first_line">
<td>1v1</td>
<td>2v2</td>
<td>3v3</td>
<td>6p+</td>
<td>
<div class='en' style='' lang='en' dir='ltr'>
Tourney
</div>
</td>
<td>FFA</td>
<td>KOTH</td>
<td>
<div class='en' style='' lang='en' dir='ltr'>
Bugs
</div>
</td>
</tr>
<tr class="second_line">
<td class="p3">+++</td>
<td class="p3">+++</td>
<td class="m1">&#45;</td>
<td class="m3">&#45;&#45;&#45;</td>
<td class="p3">+++</td>
<td class="m1">&#45;</td>
<td class="m1">&#45;</td>
<td class="z0">o</td>
</tr>
</table>
<dl>
<dt>
<div class='en' style='' lang='en' dir='ltr'>
Marginal plateaus
</div>
</dt>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
They are suitable for the location of static defense, especially anti-aircraft guns. ARM figters can take ambush through them with beetle army.
</div>
</dd>
<table class="veh_bot">
<col span="10" style="width: 70px">
<tr class="tab_cooment">
<td>Bot</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td align="right">Veh</td>
</tr>
<tr class="graph">
<td class="left_color" colspan="5"></td>
<td class="right_color" colspan="5"><img src="http://nota.machys.net/images/bigger.gif"><img src="http://nota.machys.net/images/bigger.gif"></td>
</tr>
</table>
<dd class="foto_comment">
<div class='en' style='' lang='en' dir='ltr'>
This map is soon clogged (especially with a larger number of players &#8211; 2v2 and 3v3), but until that both types of units are equivalent. Vehicles can take advantage of the speed, three ridges are good for entrenched robots, but the marginal mountains are completely forbidden for all units from the the ground level without air support.
</div>
</dd>
<dt>
<div class='en' style='' lang='en' dir='ltr'>
Fight as long as possible&#8230;
</div>
</dt>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
Fight as long as possible and get as much territory. Once the process is already too expensive, start teching. Try dropping into the neck. Twenty Hammers_ARM/Thuds_CORE sitting on the cliff above the enemy base does not mean any heavy harm to the military sitting between you and the enemy base, but you have a chance to harm enemy economy (for example, you can kill moho engeneer) or at least sidetrack attention for a few seconds from your maneuver on the main battlefield.
</div>
</dd>
<dd class="more_info"><a href="http://springfiles.com/spring/spring-maps/canyonredux-v01">more info &raquo;</a></dd>
<dd class="more_info"><a class="important_link" href="http://springfiles.com/downloadmain/start/2163">DOWNLOAD</a> (15,0 MB)</dd>
</dl>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Coastlines-beta (32&#215;24)</title>
		<link>http://nota.machys.net/coastlines-beta-32x24</link>
		<comments>http://nota.machys.net/coastlines-beta-32x24#comments</comments>
		<pubDate>Sat, 11 Feb 2012 11:46:09 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[Map strategies]]></category>
		<category><![CDATA[2v2]]></category>
		<category><![CDATA[32x24]]></category>
		<category><![CDATA[3v3]]></category>
		<category><![CDATA[4*]]></category>
		<category><![CDATA[KOTH-map]]></category>
		<category><![CDATA[Navy-map]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=117</guid>
		<description><![CDATA[Sometimes Coastline b2 NOTA map v2, too, special bigger versiom for NOTA. &#160;5-15 &#160;22 &#160;- peperating &#160;-&#160;porc-index 1v1 2v2 3v3 6p+ Tourney FFA KOTH Bugs &#45; + +++ + + &#45; + + Big sea on the south The sea &#8230; <a href="http://nota.machys.net/coastlines-beta-32x24">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a name="Coastlines-beta"></a></p>
<dl>
<dd class="under_title">
<div class='en' style='' lang='en' dir='ltr'>
Sometimes Coastline <b>b2 NOTA map v2</b>, too, special bigger versiom for NOTA.
</div>
</dd>
<div class="energy">
<div class="energy"><img src="http://nota.machys.net/images/wind.gif"><sup><b>&nbsp;5-15</b></sup></div>
<p>
<div class="energy"><img src="http://nota.machys.net/images/tidal.gif"><sup><b>&nbsp;22</b></sup></div>
</div>
<div class="stars">
<div class="stars"><img src="http://nota.machys.net/images/hvezda.gif"><img src="http://nota.machys.net/images/hvezda.gif"><img src="http://nota.machys.net/images/hvezda.gif"><img src="http://nota.machys.net/images/hvezda.gif"><sup><b>&nbsp;- peperating</b></sup></div>
<p>
<div class="stars"><img src="http://nota.machys.net/images/porc2.png"><sup><b>&nbsp;-&nbsp;porc-index</b></sup></div>
</div>
<p><img class="map" src="http://nota.machys.net/images/maps/Coastlines-beta.gif"></p>
<table class="good_for">
<tr class="first_line">
<td>1v1</td>
<td>2v2</td>
<td>3v3</td>
<td>6p+</td>
<td>
<div class='en' style='' lang='en' dir='ltr'>
Tourney
</div>
</td>
<td>FFA</td>
<td>KOTH</td>
<td>
<div class='en' style='' lang='en' dir='ltr'>
Bugs
</div>
</td>
</tr>
<tr class="second_line">
<td class="m2">&#45;</td>
<td class="p1">+</td>
<td class="p3">+++</td>
<td class="p1">+</td>
<td class="p1">+</td>
<td class="m1">&#45;</td>
<td class="p1">+</td>
<td class="p1">+</td>
</tr>
</table>
<dt>
<div class='en' style='' lang='en' dir='ltr'>
Big sea on the south
</div>
</dt>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
The sea is the key to progress. Unlike dry and very dry version of this map without proper fleet you move slowly. But &#8230; its support in the bays is limited.
</div>
</dd>
<table class="veh_bot">
<col span="10" style="width: 70px">
<tr class="tab_cooment">
<td>Bot</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td align="right">Veh</td>
</tr>
<tr class="graph">
<td class="left_color" colspan="5"></td>
<td class="right_color" colspan="5"></td>
</tr>
</table>
<dd class="foto_comment">
<div class='en' style='' lang='en' dir='ltr'>
Neither part of the army is somehow an advantage. Mobile coastal guns from the basic factory vehicles are able to keep enemy ships away a bit.
</div>
</dd>
<table class="veh_bot">
<col span="10" style="width: 70px">
<tr class="tab_cooment">
<td>Hover</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td align="right">Ship</td>
</tr>
<tr class="graph">
<td class="left_color" colspan="6"><img src="http://nota.machys.net/images/smaller.gif"><img src="http://nota.machys.net/images/smaller.gif"></td>
<td class="right_color" colspan="4"></td>
</tr>
</table>
<dd class="foto_comment">
<div class='en' style='' lang='en' dir='ltr'>
Ships have relatively enough space to maneuver. Mostly. Only when you push them into bays, with small cost you can catch a big bitch. Supporting from the water during the attack on the ground is also capable tactic.
</div>
</dd>
<dt>
<div class='en' style='' lang='en' dir='ltr'>
Naval attack on the southern base
</div>
</dt>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
1) Win Sea 2) together with the hovercrafts and ships attack the enemy base from the south. Most of the enemy are poorly prepared and their economy die in the first attack. Also it happends, that enemy loose one of their command towers.
</div>
</dd>
<dd class="more_info"><a href="http://springfiles.com/spring/spring-maps/coastline-b2-nota-map-v2">more info &raquo;</a></dd>
<dd class="more_info"><a class="important_link" href="http://springfiles.com/download/start/7771/2">DOWNLOAD</a> (33.6 MB)</dd>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
There is also smaller &#8220;dry&#8221; version of the map <b> Coastlines_Dry_V1 (20&#215;14) </b>. Suitable for combat of smaller teams.
</div>
</dd>
<dd class="more_info"><img src="http://nota.machys.net/images/minimap/coastlines_dry_v1.jpg"></dd>
<dd class="more_info"><a class="important_link" href="http://springfiles.com/downloadmain/start/1627">DOWNLOAD</a> (21.4 MB)</dd>
</dl>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Comet Catcher Redux (12&#215;16)</title>
		<link>http://nota.machys.net/comet-catcher-redux-12x16</link>
		<comments>http://nota.machys.net/comet-catcher-redux-12x16#comments</comments>
		<pubDate>Sat, 11 Feb 2012 11:44:03 +0000</pubDate>
		<dc:creator>Pepe Ampere</dc:creator>
				<category><![CDATA[Map strategies]]></category>
		<category><![CDATA[12x16]]></category>
		<category><![CDATA[1v1]]></category>
		<category><![CDATA[2v2]]></category>
		<category><![CDATA[3*]]></category>
		<category><![CDATA[KOTH-map]]></category>

		<guid isPermaLink="false">http://nota.machys.net/?p=166</guid>
		<description><![CDATA[An ancient map, which has been many times remaked. What is written here applies fully to the followers &#8211; the Green Comet, Comet Red, etc. &#160;0-1 &#160;- &#160;- peperating &#160;-&#160;porc-index 1v1 2v2 3v3 6p+ Tourney FFA KOTH Bugs ++ ++ &#8230; <a href="http://nota.machys.net/comet-catcher-redux-12x16">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a name="Comet Catcher Redux"></a></p>
<dl>
<dd class="under_title">
<div class='en' style='' lang='en' dir='ltr'>
An ancient map, which has been many times remaked. What is written here applies fully to the followers &#8211; the Green Comet, Comet Red, etc.
</div>
</dd>
</dl>
<div class="energy">
<div class="energy"><img src="http://nota.machys.net/images/wind.gif"><sup><b>&nbsp;0-1</b></sup></div>
<p>
<div class="energy"><img src="http://nota.machys.net/images/tidal.gif"><sup><b>&nbsp;-</b></sup></div>
</div>
<div class="stars">
<div class="stars"><img src="http://nota.machys.net/images/hvezda.gif"><img src="http://nota.machys.net/images/hvezda.gif"><img src="http://nota.machys.net/images/hvezda.gif"><sup><b>&nbsp;- peperating</b></sup></div>
<p>
<div class="stars"><img src="http://nota.machys.net/images/porc2.png"><sup><b>&nbsp;-&nbsp;porc-index</b></sup></div>
</div>
<p>		<img class="map" src="http://nota.machys.net/images/maps/Comet Catcher Redux.gif"></p>
<table class="good_for">
<tr class="first_line">
<td>1v1</td>
<td>2v2</td>
<td>3v3</td>
<td>6p+</td>
<td>
<div class='en' style='' lang='en' dir='ltr'>
Tourney
</div>
</td>
<td>FFA</td>
<td>KOTH</td>
<td>
<div class='en' style='' lang='en' dir='ltr'>
Bugs
</div>
</td>
</tr>
<tr class="second_line">
<td class="p2">++</td>
<td class="p2">++</td>
<td class="m1">&#45;</td>
<td class="m3">&#45;&#45;&#45;</td>
<td class="p1">+</td>
<td class="p1">+</td>
<td class="p2">++</td>
<td class="m1">&#45;</td>
</tr>
</table>
<dl>
<dt>
<div class='en' style='' lang='en' dir='ltr'>
Flat lunar surface
</div>
</dt>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
Everything quick is deadly here.
</div>
</dd>
<dt>
<div class='en' style='' lang='en' dir='ltr'>
Giant craters
</div>
</dt>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
&#8230; are good for hidding your command tower. There is nothing more embarrassing than to die by weapon of twenty escaped tanks.
</div>
</dd>
<table class="veh_bot">
<col span="10" style="width: 70px">
<tr class="tab_cooment">
<td>Bot</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td align="right">Veh</td>
</tr>
<tr class="graph">
<td class="left_color" colspan="2"></td>
<td class="right_color" colspan="8"><img src="http://nota.machys.net/images/bigger.gif"><img src="http://nota.machys.net/images/bigger.gif"><img src="http://nota.machys.net/images/bigger.gif"></td>
</tr>
</table>
<dd class="foto_comment">
<div class='en' style='' lang='en' dir='ltr'>
Until the game become blocked by the large armies, you have a chance to rush enemy with clever attacks on his neck, usually mines. If the game does not end until 15th minute, bots are also necessary.
</div>
</dd>
<dt>
<div class='en' style='' lang='en' dir='ltr'>
Fast units destroying mines
</div>
</dt>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
With vehicles destroying enemy mines you can achieve economic advantage relatively quickly. Only needed thing is to spend more time with micro fighting and less time with construction.
</div>
</dd>
<dt>
<div class='en' style='' lang='en' dir='ltr'>
He is killing me with fast cars!
</div>
</dt>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
If you are CORE, its possible to build an airport as a second factory. Vasp (antiground aircraft) can help you to catch most problematic vehicles. For ARM you can do the same with the Toad, but it&#8217;s not as effective in a defense as CORE one.
</div>
</dd>
<dd class="more_info"><a href="http://springfiles.com/spring/spring-maps/cometcatcherredux">more info &raquo;</a></dd>
<dd class="more_info"><a class="important_link" href="http://springfiles.com/download/start/12557/6">DOWNLOAD</a> (4.4 MB)</dd>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
Green rotated version <b>greencometbasic (16&#215;12)</b>. For those bored with gray or playing the top against down.
</div>
</dd>
<dd class="more_info"><img src="http://nota.machys.net/images/minimap/GreenCometBasic_minimap.jpg"></dd>
<dd class="more_info"><a class="important_link" href="http://springfiles.com/download/start/11641/6">DOWNLOAD</a> (13.8 MB)</dd>
<dd>
<div class='en' style='' lang='en' dir='ltr'>
The same &#8211; but smaller and brown: <b>redcomet (12&#215;8)</b>. For those &#8230; that like brown ..? Or red? Suitable for only for 1v1.
</div>
</dd>
<dd class="more_info"><img src="http://nota.machys.net/images/minimap/RedComet_minimap.jpg"></dd>
<dd class="more_info"><a class="important_link" href="http://springfiles.com/download/start/10939/6">DOWNLOAD</a> (2.53 MB)</dd>
</dl>
<p>
<p><small>This Article is also available in <b>Czech, Russian</b>.</small></p>
]]></content:encoded>
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