Tag Archives: 3*

Comet Catcher Redux (12×16)

An ancient map, which has been many times remaked. What is written here applies fully to the followers – the Green Comet, Comet Red, etc.
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1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
++ ++ - --- + + ++ -
Flat lunar surface
Everything quick is deadly here.
Giant craters
… are good for hidding your command tower. There is nothing more embarrassing than to die by weapon of twenty escaped tanks.
Bot Veh
Until the game become blocked by the large armies, you have a chance to rush enemy with clever attacks on his neck, usually mines. If the game does not end until 15th minute, bots are also necessary.
Fast units destroying mines
With vehicles destroying enemy mines you can achieve economic advantage relatively quickly. Only needed thing is to spend more time with micro fighting and less time with construction.
He is killing me with fast cars!
If you are CORE, its possible to build an airport as a second factory. Vasp (antiground aircraft) can help you to catch most problematic vehicles. For ARM you can do the same with the Toad, but it’s not as effective in a defense as CORE one.
more info »
DOWNLOAD (4.4 MB)
Green rotated version greencometbasic (16×12). For those bored with gray or playing the top against down.
DOWNLOAD (13.8 MB)
The same – but smaller and brown: redcomet (12×8). For those … that like brown ..? Or red? Suitable for only for 1v1.
DOWNLOAD (2.53 MB)

Conquest_of_Paradise_v1 (16×16)

 5-25

 20
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1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ +++ ++ --- + -- + -
Warfare in the hills
Map, which test your ability to maneuver robots according to the height of the terrain and the ability to combine the right types of units.
Bot Veh
Bots play a bigger role. Rarely it happends any rapid penetration with vehicles. They perform in more traditional supportive roles (flak, artillery).
Quick penetrations with robots hidden from radar view
The hills of this map can sometimes hide an attacking unit of fierce PeeWees_ARM/a.k.s_CORE or zippers_ARM/sprinterus_CORE, especially on the edges of the map. Only few people build radars on the edge of the map to cover such places.
více info »
DOWNLOAD (27,1 MB)

Dead Reef Dry (22×12)

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1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
++ +++ - --- + --- ++ ++
Shipwrecks
At the bottom of a dry sea lie a lot of shipwrecks from the old wars of annihilation. It’s a great source of metal to kick your start (1000-2000 of metal I think).
High cliffs
Reefs protect against long-range guns and form a natural protection for centre of base.
Bot Veh
Fast attacks on both wings or on center field are effective. With the wings is one problem. Local platform is elevated a bit so vehicles have problems to drive there – so if you plan to attack that way, it is better to produce units on that ridge.
Strong wings, but …
The attack on the wings is mostly in terms of price/performance ratio cheaper then fight in the middle, but its not good to concentrate there more than half of your power. Bigger usage of resources looses its effect and enemy can attack at the same time in the center. And it happends quite often.
more info »
DOWNLOAD (10.5 MB)

DeltaSiege_Island_8_Way (20×20)

Version originally designed for KOTH or FFA has many other uses.
 5-16

 10
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1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ ++ o -- + +++ +++ +++
Good metal spots in the middle of the map
The central plateau metal spots are rich high above average – drain over 3.7 of metal, while the beaches are swarmed by loosers (~ 1.0 of metal). The cliffs have standard bearings.
Bot Veh
Vehicles would seem better, but the rate of climbing the central plateau makes their main paramater – speed – irrelevant.
Hover Ship
The use of water “tools” a lot depends on the starting position of the players. If you start in the sea, the game can be decided by just one insidious submarine. Otherwise well-terrestrial warrior is endangered only by ships from class BC (battle cruisers) and their construction time couse its alomost impossible build them undiscovered. Hovercraft can surprise you as well, cost much less and can be used in combat against units tech_level 1 on the ground.
Take center metal spots
By capturing most of the metal on the platform you can achieve the sufficient economic advantage. Still watch enemy, if he build hovercrafts. In this case, he can pretty easy destroy your base from the sea, and not much can be done against. Such attacks are usually fatal.
KOTH
Whether you play KOTH FFA or KOTH in teams, it is important to occupy the “hill” and all available metal spots (even for a short time, it is worth it) and sometimes ventilate background of the enemy with some quick ground attack on the beach. It can handle small 10-15 PeeWee_ARM/a.k._CORE squad just fine.
more info »
DOWNLOAD (29.9 MB)

Kappa_Basin_Flooded (18×10)

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 18
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1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ +++ - --- -- - + --
Covered ports
Ships and submarines can be produced without fear of hostiles because such safe havens as the local bays you won’t easily find anywhere. The island can also hold a few long range coastal guns and enemy ships has no chance.
Bot Veh
The land fight remains only in the mountains and there are robots applied usually. But only for a moment. Later there occur such slaughter, that the North remains essentially blocked.
Hover Ship
Since boats can be quite easily kept far away form bay with coastal guns, small hovers can be used in quantities for boning enemy base. But it’s a lot harder than I wrote it here on the web :).
Highly mobile army
Advanced airdrops of heavy equipment, small robots for taking attention of enemy, lurking of defensive cannons. Only by this way you can go through the northern route.
Combo hovercrafts + warcruisers
The classic naval conquest, just there will be much harder. Hovercraft deceive coastal defense, light ships cover heavy ships, that destroy the most important objects. In the bay, however, can conceal everything – a herd of small submarines, hovercraft counterattack, aircrafts or set-off heavy guns. So scout before attack.
more info »
DOWNLOAD (18.3 MB)