Tag Archives: 18×10

Kappa_Basin (18×10)

 7-15

 –
 – peperating

 – porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ +++ - --- ++ - +++ ++
Northern mountains
Many players put their all efforts to place some kind of RBCC (Really Big Cool Cannon) on top of a middle hill. Guardian_ARM/Punisher_CORE on the tops of the plataues are favorite plans for other players, too – it has good effect sometimes. Northern mountains look very tough, almost impregnable. SO many games end with unexpected rapid penetrations of tech_lvl_two robots in northern gorges. Unexpected because there is needed many radars for the perfect cover of all the dells… and radars easily die, mkay?
Southern plain
Great open space for tactical maneuvers of different kinds of armies. In later stages it becomes irritated by installations on the central peak. Some newcomers are trying (after capturing part of the plain in the middle) to build a base there (bad custom of DSD BA players, where it is usuall). Their base will soon die in the first counterattack.
The hills on the plain
Each team has part of the base built on the plain covered with a large hill, where people likes to place their guns and short+middle-range weapons (from laser towers to plasma cannons). Who puts little army there and relies on two Punishers_CORE/Guardians_ARM on the hill, which crushes waiting enemy at the gates, the rapid attack in northern and southern manhole together quickly learn each person how these guns slowly rotate. Against the crowd of fast bitches they do not much work.
Bot Veh
Balanced map, where the cars loose a job with loss of space.
Push on the plain and don’t loose units
Take the battle on the plain, attack, if you can, as long as possible. Always keep one plant on northern hill (for defending against enemy (non)expected attacks).
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DOWNLOAD (18.3 MB)

Kappa_Basin_Flooded (18×10)

 7-15

 18
 – peperating

 – porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ +++ - --- -- - + --
Covered ports
Ships and submarines can be produced without fear of hostiles because such safe havens as the local bays you won’t easily find anywhere. The island can also hold a few long range coastal guns and enemy ships has no chance.
Bot Veh
The land fight remains only in the mountains and there are robots applied usually. But only for a moment. Later there occur such slaughter, that the North remains essentially blocked.
Hover Ship
Since boats can be quite easily kept far away form bay with coastal guns, small hovers can be used in quantities for boning enemy base. But it’s a lot harder than I wrote it here on the web :).
Highly mobile army
Advanced airdrops of heavy equipment, small robots for taking attention of enemy, lurking of defensive cannons. Only by this way you can go through the northern route.
Combo hovercrafts + warcruisers
The classic naval conquest, just there will be much harder. Hovercraft deceive coastal defense, light ships cover heavy ships, that destroy the most important objects. In the bay, however, can conceal everything – a herd of small submarines, hovercraft counterattack, aircrafts or set-off heavy guns. So scout before attack.
more info »
DOWNLOAD (18.3 MB)