Tag Archives: Spacebugs-map

Dead Reef Dry (22×12)

 1-25

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1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
++ +++ - --- + --- ++ ++
Shipwrecks
At the bottom of a dry sea lie a lot of shipwrecks from the old wars of annihilation. It’s a great source of metal to kick your start (1000-2000 of metal I think).
High cliffs
Reefs protect against long-range guns and form a natural protection for centre of base.
Bot Veh
Fast attacks on both wings or on center field are effective. With the wings is one problem. Local platform is elevated a bit so vehicles have problems to drive there – so if you plan to attack that way, it is better to produce units on that ridge.
Strong wings, but …
The attack on the wings is mostly in terms of price/performance ratio cheaper then fight in the middle, but its not good to concentrate there more than half of your power. Bigger usage of resources looses its effect and enemy can attack at the same time in the center. And it happends quite often.
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DeltaSiegeDry (20×12)

Most played map of Spring games, has a lot of modifications, but NOTA players are not playing it much. Couse NOTA nobility despises of BA retards ;).
 1-13

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 – peperating

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1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ +++ - --- ++ -- +++ ++
North hills
Source of surprise attacks and advantageous elevated position for defensive cannons.
South plain
Huge, fast and ferocious battlefield. Most of the games are resolved here.
Weak wind
It is good to remember that all planets of the type DeltaSiege have shity wind. Wind powerplants are not worth it.
Bot Veh
Some are strong in the north, the other in the south. Have nothing to envy each other.
Tactics differes as players
Possibility to win this map almost any way it produced an idol from it. If you try mod Balanced Anihilation, at any time of day you can join in at least two sets 8v8 on this map. Those lunatics are playing it over and over and over…
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DeltaSiege_Island_8_Way (20×20)

Version originally designed for KOTH or FFA has many other uses.
 5-16

 10
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1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ ++ o -- + +++ +++ +++
Good metal spots in the middle of the map
The central plateau metal spots are rich high above average – drain over 3.7 of metal, while the beaches are swarmed by loosers (~ 1.0 of metal). The cliffs have standard bearings.
Bot Veh
Vehicles would seem better, but the rate of climbing the central plateau makes their main paramater – speed – irrelevant.
Hover Ship
The use of water “tools” a lot depends on the starting position of the players. If you start in the sea, the game can be decided by just one insidious submarine. Otherwise well-terrestrial warrior is endangered only by ships from class BC (battle cruisers) and their construction time couse its alomost impossible build them undiscovered. Hovercraft can surprise you as well, cost much less and can be used in combat against units tech_level 1 on the ground.
Take center metal spots
By capturing most of the metal on the platform you can achieve the sufficient economic advantage. Still watch enemy, if he build hovercrafts. In this case, he can pretty easy destroy your base from the sea, and not much can be done against. Such attacks are usually fatal.
KOTH
Whether you play KOTH FFA or KOTH in teams, it is important to occupy the “hill” and all available metal spots (even for a short time, it is worth it) and sometimes ventilate background of the enemy with some quick ground attack on the beach. It can handle small 10-15 PeeWee_ARM/a.k._CORE squad just fine.
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Kappa_Basin (18×10)

 7-15

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 – peperating

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1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ +++ - --- ++ - +++ ++
Northern mountains
Many players put their all efforts to place some kind of RBCC (Really Big Cool Cannon) on top of a middle hill. Guardian_ARM/Punisher_CORE on the tops of the plataues are favorite plans for other players, too – it has good effect sometimes. Northern mountains look very tough, almost impregnable. SO many games end with unexpected rapid penetrations of tech_lvl_two robots in northern gorges. Unexpected because there is needed many radars for the perfect cover of all the dells… and radars easily die, mkay?
Southern plain
Great open space for tactical maneuvers of different kinds of armies. In later stages it becomes irritated by installations on the central peak. Some newcomers are trying (after capturing part of the plain in the middle) to build a base there (bad custom of DSD BA players, where it is usuall). Their base will soon die in the first counterattack.
The hills on the plain
Each team has part of the base built on the plain covered with a large hill, where people likes to place their guns and short+middle-range weapons (from laser towers to plasma cannons). Who puts little army there and relies on two Punishers_CORE/Guardians_ARM on the hill, which crushes waiting enemy at the gates, the rapid attack in northern and southern manhole together quickly learn each person how these guns slowly rotate. Against the crowd of fast bitches they do not much work.
Bot Veh
Balanced map, where the cars loose a job with loss of space.
Push on the plain and don’t loose units
Take the battle on the plain, attack, if you can, as long as possible. Always keep one plant on northern hill (for defending against enemy (non)expected attacks).
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Nuclear_Winter_v1 (20×12)

 5-15

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 – peperating

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1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ +++ o --- o - +++ ++
Northern plateaus
Light to interference and can be a source of supporting attacks on the plain or the place where gathers defense artillery. The surprise attack on the local weak defense may succeed, but it wants to speed.
Plain
Tanks can occasionally break up the bases. Each side has a different field advantage, which can be used against fast attacking dudes. Fight on the plan itself is nice, but you should be still prepared for side attacks from the surrounding hills (if carried by the enemies).
Southern hills
The most interesting and often decisive battles are conducted in the southern hills, particularly on the central peak. Who will win this part of the fight (and if not an hour after start of the game), usually wins whole game.
Bot Veh
Both types of armies are balanced.
The attack on the central peak
Attack the central peak. Combine diffrent types of units, into fight ussually more players are engaged, so keep fast robots, also standard crowd of ARM_hammers/CORE_thuds, ARM_snipers/CORE_morties, ARM_spy_bots, light artillery, anti-aircraft defense of short-range (long, if you plan to build ARM_guardian/CORE_punisher) and several construction robots (repairs, collecting materials from wrecks, LLT/AA building).
Tear down enemy factories by suprise tank attack
Sometimes happends, especially to players on the west side of the map, that they build their bot- and vehicle-factories on the plain. Then they are easily destroyable by attack of twenty vehicles (do it yourself or ask an ally on the north) and get an advantage in the struggle for Southern Hills.
Observe the north
Whenever it happens that the northern hill lightly defended (an enemy supported battle on the plain while ago or he siply don’t guard this part), send there fast robots for combat reconnaissance. If this part is well fortified, sometimes try to lure a couple of robots to fight under the hill. Some players let bot fight.. and die under the hill (or even attack you:) and you will weaken his army with small losses.

Pows killing Pepe on this map.
více info »
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Parched_mesa-v04 (16×16)

 1-30

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1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
++ +++ + --- ++ ++ ++ ++
Northsouth central mountains
Varied terrain with plenty of tactical options.
Bot Veh
Robots rule the mountains and only plains have a bit of space for vehicles. This stat also depends on whether you’re playing the usual East vs. West struggle or less frequent North vs. South one.
Occupy the nearest hill above the base
High points are the most important places on the map, so concentrate on them. Hammers_ARM/Thuds_CORE robots are the best for the job. Defend themselves against up to twice the odds. Conversely, if you are trying to conquer the hill, attack from multiple directions or ask for support of the Air Force. On the hill groups of robots collected on small space are easy targets for antiground airstrikes.
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Small Supreme Battlefield Dry (16×16)

 2-20

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1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
++ +++ + --- +++ - ++ ++
The sea bottom -> Giant plain
Naval combat disappears, but no need to be sorry. For ground units it is paradise.
Bot Veh
Each unit of land here find its place and bots are in the later stages of the game better only because of blocked map..
Fast attacks on the wings
Here you can take full advantage of the possibility of tanks ability to quickly attack enemy from side. There’s enough space.
Combining of Air-force
Planes are important and indispensable on every map, but here you try more combinations. Whether you scout, prosecute, hunt, or just bombing and transports.
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