Tag Archives: 16×16

Aberdeen3v3v3 (16×16)

 5-15

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 – peperating

 – porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
- -- --- --- -- +++ + +
The narrow steep passages
There are four of them (three at the rivers and one in the middle of the map). They are basically deadly for all vehicles. They either drown in the water or die in the enemy’s fire when searching path.
Bot Veh
Robots are better than vehicles in all directions. The only meaningful use is for light artillery, flaks and heavy rocket vehicles of tech_lvl 2.
FFA tactics
Just watch fords and then just invest into the Air Force. A few dozen rocket robots can deal with any surprise ground attack, air force watch landings. The game usually ends when player_1 blitzbomb player_2 and player_3 totaly smash player_1 meanwhile with long-range plasma cannons (LRPCs). If player_1 have enough bombers and they are at least somewhat intelligently controlled, the player_1 usually wins.
How to outsmart player_1 (the one with the bombers)?
Becouse I’m mostly the player_3 (the one with big guns), I preventively rid of my opponents air superiority. On this map it is particularly easy, since the airspaces are small and very close each other, side by side. Just take 1-2 fighters and fly over the edge of enemy territory. Patrolling enemy air forces will follow you in that moment. There is nothing easier than to retreat back into your base and kill half of enemy airforce in fire of your anti-aircraft defense.
more info »
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Canyon_Redux-v01 (16×16)

 10-30

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 – peperating

 – porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+++ +++ - --- +++ - - o
Marginal plateaus
They are suitable for the location of static defense, especially anti-aircraft guns. ARM figters can take ambush through them with beetle army.
Bot Veh
This map is soon clogged (especially with a larger number of players – 2v2 and 3v3), but until that both types of units are equivalent. Vehicles can take advantage of the speed, three ridges are good for entrenched robots, but the marginal mountains are completely forbidden for all units from the the ground level without air support.
Fight as long as possible…
Fight as long as possible and get as much territory. Once the process is already too expensive, start teching. Try dropping into the neck. Twenty Hammers_ARM/Thuds_CORE sitting on the cliff above the enemy base does not mean any heavy harm to the military sitting between you and the enemy base, but you have a chance to harm enemy economy (for example, you can kill moho engeneer) or at least sidetrack attention for a few seconds from your maneuver on the main battlefield.
more info »
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Conquest_of_Paradise_v1 (16×16)

 5-25

 20
 – peperating

 – porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ +++ ++ --- + -- + -
Warfare in the hills
Map, which test your ability to maneuver robots according to the height of the terrain and the ability to combine the right types of units.
Bot Veh
Bots play a bigger role. Rarely it happends any rapid penetration with vehicles. They perform in more traditional supportive roles (flak, artillery).
Quick penetrations with robots hidden from radar view
The hills of this map can sometimes hide an attacking unit of fierce PeeWees_ARM/a.k.s_CORE or zippers_ARM/sprinterus_CORE, especially on the edges of the map. Only few people build radars on the edge of the map to cover such places.
více info »
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Parched_mesa-v04 (16×16)

 1-30

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 – peperating

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1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
++ +++ + --- ++ ++ ++ ++
Northsouth central mountains
Varied terrain with plenty of tactical options.
Bot Veh
Robots rule the mountains and only plains have a bit of space for vehicles. This stat also depends on whether you’re playing the usual East vs. West struggle or less frequent North vs. South one.
Occupy the nearest hill above the base
High points are the most important places on the map, so concentrate on them. Hammers_ARM/Thuds_CORE robots are the best for the job. Defend themselves against up to twice the odds. Conversely, if you are trying to conquer the hill, attack from multiple directions or ask for support of the Air Force. On the hill groups of robots collected on small space are easy targets for antiground airstrikes.
more info »
DOWNLOAD (16.0 MB)

Small Supreme Battlefield V2 (16×16)

The basic version of the popular NOTA map. It is a clone of map from Supreme Commander (commercial follower of TA), and I think that I would not brag, if I say: This map is the only achievement that SC provided the world of strategy games.
 2-20

 20
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 – porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
++ +++ o --- +++ --- + -
Natural bridge
Long and relatively narrow battlefield – its overcoming is a condition to harm enemy by the ground attack. You can affect the ongoing battle from the two neighboring seas (within a certain distance from the enemy base).
Sea with Bay
= “The easier one,” for the conquest. The natural protection of the surrounding cliffs ensure that even if the enemy butcher push you into the defensive, you wont lost the harbor.
The sea with long beach
= “The harder one”. It is recommended to try to conquer it as well, but often it is not possible. Mobile antiship defense utilized to repel enemy (water)attacks can be useful in the fight on the “bridge”. From this side also come hovercraft and air-dropping raids, particularly along the edge of the map.
Bot Veh
Little space for ground troops is soon clogged. Light artillery and mobile flaks/SAMs can be although certainly used, but the main fighting force is born usually of robots. Tank attacks here should not to be underestimated, especially if the enemy have opportunity to emerge near your base. If the enemy chooses tank bypass by the beach, you may not have enough firepower to round up all the tanks.
Hover Ship
Intelligently controlled boats do more harm than hovercrafts. Hovers perform good only in huge quantities (sometimes in small also, if both sides neglected naval combat).
Huge number of tactics
This map will probably get a special article about tactics.
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Special giant version of the map for NOTA
NOTA Supreme Battlefield (32×32) differ in size except by the fact that water has no metal, which strongly reduces the incentive to build ships and fight for the sea. For 4v4 match it is the ideal map.
DOWNLOAD (56.2 MB)

Small Supreme Battlefield Dry (16×16)

 2-20

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 – peperating

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1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
++ +++ + --- +++ - ++ ++
The sea bottom -> Giant plain
Naval combat disappears, but no need to be sorry. For ground units it is paradise.
Bot Veh
Each unit of land here find its place and bots are in the later stages of the game better only because of blocked map..
Fast attacks on the wings
Here you can take full advantage of the possibility of tanks ability to quickly attack enemy from side. There’s enough space.
Combining of Air-force
Planes are important and indispensable on every map, but here you try more combinations. Whether you scout, prosecute, hunt, or just bombing and transports.
more info »
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Small Supreme Islands V2 (16×16)

 10-25

 17
 – peperating

 – porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ +++ + --- ++ --- o -
Missing bridge => one sea
United sea and lack of land connections with the enemy base priorities completely change the species composition of armies.
Bot Veh
Both types of ground forces are more suitable as an additional support unit. If you are fans of mobile airborne war with this principle you can only succeed with a small number of players (1v1, 2v2 max). Robots are also occasionally useful as a quick and inexpensive meatshield against hostile hover spam. Vehicles are good for mobile coastals or flaks.
Hover Ship
Boats rule. Hovercrafts are used only to intimidate, as service guys, spare warriors with submarines or pursuers of abandoned enemy cruisers.
Teamwork
Cooperation in teams such as the construction of the first port or the sharing of excess metal are the main parameters determining the success of the first naval battles – at least from the economic aspect. Skill in dealing with the boat is the second thing. But lost of the ship hurts more. There are few ships, they are expensive and the loss of each of them u will feel very much in fight.
more info »
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