Tag Archives: 5*

Kappa_Basin (18×10)

 7-15

 -
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ +++ - --- ++ - +++ ++
Northern mountains
Many players put their all efforts to place some kind of RBCC (Really Big Cool Cannon) on top of a middle hill. Guardian_ARM/Punisher_CORE on the tops of the plataues are favorite plans for other players, too – it has good effect sometimes. Northern mountains look very tough, almost impregnable. SO many games end with unexpected rapid penetrations of tech_lvl_two robots in northern gorges. Unexpected because there is needed many radars for the perfect cover of all the dells… and radars easily die, mkay?
Southern plain
Great open space for tactical maneuvers of different kinds of armies. In later stages it becomes irritated by installations on the central peak. Some newcomers are trying (after capturing part of the plain in the middle) to build a base there (bad custom of DSD BA players, where it is usuall). Their base will soon die in the first counterattack.
The hills on the plain
Each team has part of the base built on the plain covered with a large hill, where people likes to place their guns and short+middle-range weapons (from laser towers to plasma cannons). Who puts little army there and relies on two Punishers_CORE/Guardians_ARM on the hill, which crushes waiting enemy at the gates, the rapid attack in northern and southern manhole together quickly learn each person how these guns slowly rotate. Against the crowd of fast bitches they do not much work.
Bot Veh
Balanced map, where the cars loose a job with loss of space.
Push on the plain and don’t loose units
Take the battle on the plain, attack, if you can, as long as possible. Always keep one plant on northern hill (for defending against enemy (non)expected attacks).
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Moon_Quartet_Remake (20×20)

 0-1

 -
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ +++ +++ + +++ +++ +++ --
The huge plain
Využívejte rychlosti vozidel a lovte letadly (CORE_vasp/ARM_toad) ta nepřátelská.
Bot Veh
The speed and the front armor of vehicles can be use for breakthroughs on battle-line.
Early antiground Air-Force
If you build an airport as second factory (in big teamplay as first!), its not silly at all (especially for CORE). The vast area of the map will be interfered by your fast and accurately titrated attacks that will kill enemy’s annoying scouts or builders. But a little skill is needed for such tactic.
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Nuclear_Winter_v1 (20×12)

 5-15

 -
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ +++ o --- o - +++ ++
Northern plateaus
Light to interference and can be a source of supporting attacks on the plain or the place where gathers defense artillery. The surprise attack on the local weak defense may succeed, but it wants to speed.
Plain
Tanks can occasionally break up the bases. Each side has a different field advantage, which can be used against fast attacking dudes. Fight on the plan itself is nice, but you should be still prepared for side attacks from the surrounding hills (if carried by the enemies).
Southern hills
The most interesting and often decisive battles are conducted in the southern hills, particularly on the central peak. Who will win this part of the fight (and if not an hour after start of the game), usually wins whole game.
Bot Veh
Both types of armies are balanced.
The attack on the central peak
Attack the central peak. Combine diffrent types of units, into fight ussually more players are engaged, so keep fast robots, also standard crowd of ARM_hammers/CORE_thuds, ARM_snipers/CORE_morties, ARM_spy_bots, light artillery, anti-aircraft defense of short-range (long, if you plan to build ARM_guardian/CORE_punisher) and several construction robots (repairs, collecting materials from wrecks, LLT/AA building).
Tear down enemy factories by suprise tank attack
Sometimes happends, especially to players on the west side of the map, that they build their bot- and vehicle-factories on the plain. Then they are easily destroyable by attack of twenty vehicles (do it yourself or ask an ally on the north) and get an advantage in the struggle for Southern Hills.
Observe the north
Whenever it happens that the northern hill lightly defended (an enemy supported battle on the plain while ago or he siply don’t guard this part), send there fast robots for combat reconnaissance. If this part is well fortified, sometimes try to lure a couple of robots to fight under the hill. Some players let bot fight.. and die under the hill (or even attack you:) and you will weaken his army with small losses.

Pows killing Pepe on this map.
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Small Supreme Battlefield Dry (16×16)

 2-20

 -
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
++ +++ + --- +++ - ++ ++
The sea bottom -> Giant plain
Naval combat disappears, but no need to be sorry. For ground units it is paradise.
Bot Veh
Each unit of land here find its place and bots are in the later stages of the game better only because of blocked map..
Fast attacks on the wings
Here you can take full advantage of the possibility of tanks ability to quickly attack enemy from side. There’s enough space.
Combining of Air-force
Planes are important and indispensable on every map, but here you try more combinations. Whether you scout, prosecute, hunt, or just bombing and transports.
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Small Supreme Islands V2 (16×16)

 10-25

 17
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ +++ + --- ++ --- o -
Missing bridge => one sea
United sea and lack of land connections with the enemy base priorities completely change the species composition of armies.
Bot Veh
Both types of ground forces are more suitable as an additional support unit. If you are fans of mobile airborne war with this principle you can only succeed with a small number of players (1v1, 2v2 max). Robots are also occasionally useful as a quick and inexpensive meatshield against hostile hover spam. Vehicles are good for mobile coastals or flaks.
Hover Ship
Boats rule. Hovercrafts are used only to intimidate, as service guys, spare warriors with submarines or pursuers of abandoned enemy cruisers.
Teamwork
Cooperation in teams such as the construction of the first port or the sharing of excess metal are the main parameters determining the success of the first naval battles – at least from the economic aspect. Skill in dealing with the boat is the second thing. But lost of the ship hurts more. There are few ships, they are expensive and the loss of each of them u will feel very much in fight.
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Valles_Marineris_v2 (16×12)

 1-22

 -
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
o +++ - --- +++ o ++ +
Northern mountains
“The dangerous” mountain range, especially around the crater, because armies from plains like to extend their battles here.
Southern mountains
“The safer” mountains. Terrain here emulates the struggle on the wall and the game occasionally hangs here. After a long time without a fight somebody try some new technology … and wow, it “un-hangs” again. Also, here are good positions for blasting plain.
Plain
Here ride a dangerous tank brigades. There are two broad ways into each base that are used by these highly mobile assailants.
Bot Veh
Both types of army balanced.
Cooperation of distant battlefields
Here you can see the output of co-operated fight very much. Just realize if my situation is stable, I can occasionally send to allies 20-30 peewee_ARM/ak_CORE squad. It has not just a battle dimension – for weaker enemy character it has psychological impact (“omg, two players are attacking me!!! ill move on previous wall!”).
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