Monthly Archives: February 2012

Parched_mesa-v04 (16×16)

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 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
++ +++ + --- ++ ++ ++ ++
Northsouth central mountains
Varied terrain with plenty of tactical options.
Bot Veh
Robots rule the mountains and only plains have a bit of space for vehicles. This stat also depends on whether you’re playing the usual East vs. West struggle or less frequent North vs. South one.
Occupy the nearest hill above the base
High points are the most important places on the map, so concentrate on them. Hammers_ARM/Thuds_CORE robots are the best for the job. Defend themselves against up to twice the odds. Conversely, if you are trying to conquer the hill, attack from multiple directions or ask for support of the Air Force. On the hill groups of robots collected on small space are easy targets for antiground airstrikes.
more info »
DOWNLOAD (16.0 MB)

Small Supreme Battlefield V2 (16×16)

The basic version of the popular NOTA map. It is a clone of map from Supreme Commander (commercial follower of TA), and I think that I would not brag, if I say: This map is the only achievement that SC provided the world of strategy games.
 2-20

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1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
++ +++ o --- +++ --- + -
Natural bridge
Long and relatively narrow battlefield – its overcoming is a condition to harm enemy by the ground attack. You can affect the ongoing battle from the two neighboring seas (within a certain distance from the enemy base).
Sea with Bay
= “The easier one,” for the conquest. The natural protection of the surrounding cliffs ensure that even if the enemy butcher push you into the defensive, you wont lost the harbor.
The sea with long beach
= “The harder one”. It is recommended to try to conquer it as well, but often it is not possible. Mobile antiship defense utilized to repel enemy (water)attacks can be useful in the fight on the “bridge”. From this side also come hovercraft and air-dropping raids, particularly along the edge of the map.
Bot Veh
Little space for ground troops is soon clogged. Light artillery and mobile flaks/SAMs can be although certainly used, but the main fighting force is born usually of robots. Tank attacks here should not to be underestimated, especially if the enemy have opportunity to emerge near your base. If the enemy chooses tank bypass by the beach, you may not have enough firepower to round up all the tanks.
Hover Ship
Intelligently controlled boats do more harm than hovercrafts. Hovers perform good only in huge quantities (sometimes in small also, if both sides neglected naval combat).
Huge number of tactics
This map will probably get a special article about tactics.
more info »
DOWNLOAD (14.8 MB)

Special giant version of the map for NOTA
NOTA Supreme Battlefield (32×32) differ in size except by the fact that water has no metal, which strongly reduces the incentive to build ships and fight for the sea. For 4v4 match it is the ideal map.
DOWNLOAD (56.2 MB)

Small Supreme Battlefield Dry (16×16)

 2-20

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 - peperating

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1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
++ +++ + --- +++ - ++ ++
The sea bottom -> Giant plain
Naval combat disappears, but no need to be sorry. For ground units it is paradise.
Bot Veh
Each unit of land here find its place and bots are in the later stages of the game better only because of blocked map..
Fast attacks on the wings
Here you can take full advantage of the possibility of tanks ability to quickly attack enemy from side. There’s enough space.
Combining of Air-force
Planes are important and indispensable on every map, but here you try more combinations. Whether you scout, prosecute, hunt, or just bombing and transports.
more info »
DOWNLOAD (14.8 MB)

Small Supreme Islands V2 (16×16)

 10-25

 17
 - peperating

 - porc-index

1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
+ +++ + --- ++ --- o -
Missing bridge => one sea
United sea and lack of land connections with the enemy base priorities completely change the species composition of armies.
Bot Veh
Both types of ground forces are more suitable as an additional support unit. If you are fans of mobile airborne war with this principle you can only succeed with a small number of players (1v1, 2v2 max). Robots are also occasionally useful as a quick and inexpensive meatshield against hostile hover spam. Vehicles are good for mobile coastals or flaks.
Hover Ship
Boats rule. Hovercrafts are used only to intimidate, as service guys, spare warriors with submarines or pursuers of abandoned enemy cruisers.
Teamwork
Cooperation in teams such as the construction of the first port or the sharing of excess metal are the main parameters determining the success of the first naval battles – at least from the economic aspect. Skill in dealing with the boat is the second thing. But lost of the ship hurts more. There are few ships, they are expensive and the loss of each of them u will feel very much in fight.
more info »
DOWNLOAD (12.9 MB)

Supreme_Lake_V3 (20×10)

 5-25

 20
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1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
++ +++ -- --- + --- o o
Sea and coast
Kill the enemy by horde of ground troops? OR Fight both sea and land? …that is the question.
Bot Veh
South coast soon becomes blocked, but the annoying presence of ships usually causes that you will appreciate the speed and armor of tanks. Bots are still needed couse they are inexpensive, but they are a bit easy targets for the ships, especially in larger quantities.
Hover Ship
Among the cliffs is not enough space (chance for hovers), but boats rule at the end.
Playing against newbies
New players (and not only they) are having a big problem to choose the right combination of various components of army for the current military situation. You can succeed with a surprisingly powerful assault on the land, or very early build of some really heavy warship (usually BattleCruiser).

Here you can see how I was beaten by Godde’s ships. Although I defended a hovercraft attack surprisingly, managed to build battlcruiser and even after I cleaned part of his base, eventually Godde beaten me on the water with his enormous material superiority. The only pity is that my Battlecruiser (not set in the factory on “hold position” mode) suicidly left the shore. Such actions brings GAME OVER faster that it was. I destroyed hostile Battlecruiser with the submarine, but then small boats killed my command tower in few seconds.
more info »
DOWNLOAD (21,1 MB)

Valles_Marineris_v2 (16×12)

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1v1 2v2 3v3 6p+
Tourney
FFA KOTH
Bugs
o +++ - --- +++ o ++ +
Northern mountains
“The dangerous” mountain range, especially around the crater, because armies from plains like to extend their battles here.
Southern mountains
“The safer” mountains. Terrain here emulates the struggle on the wall and the game occasionally hangs here. After a long time without a fight somebody try some new technology … and wow, it “un-hangs” again. Also, here are good positions for blasting plain.
Plain
Here ride a dangerous tank brigades. There are two broad ways into each base that are used by these highly mobile assailants.
Bot Veh
Both types of army balanced.
Cooperation of distant battlefields
Here you can see the output of co-operated fight very much. Just realize if my situation is stable, I can occasionally send to allies 20-30 peewee_ARM/ak_CORE squad. It has not just a battle dimension – for weaker enemy character it has psychological impact (“omg, two players are attacking me!!! ill move on previous wall!”).
more info »
DOWNLOAD (20.3 MB)